围棋中的下子,用英语怎么说?
来源:学生作业帮 编辑:搜搜做题作业网作业帮 分类:综合作业 时间:2024/08/18 01:40:09
围棋中的下子,用英语怎么说?
![围棋中的下子,用英语怎么说?](/uploads/image/z/1781488-64-8.jpg?t=%E5%9B%B4%E6%A3%8B%E4%B8%AD%E7%9A%84%E4%B8%8B%E5%AD%90%EF%BC%8C%E7%94%A8%E8%8B%B1%E8%AF%AD%E6%80%8E%E4%B9%88%E8%AF%B4%EF%BC%9F)
Move, 或者move stone
附:围棋汉英术语
死子
captured stones
味道
potential
坏味
bad aji
味消
destroying aji
空角
empty triangle; compare guzumi
坏棋
empty corner
恶手
bad move
打吃
atari-a stone or stones will be taken in the next move. Often used as a warning, like "check" in chess.
厚味
thick,thickness
显示手数
match with set number of moves
盘面5目胜
a win by 5 pts on the board i.e. without komi
打吃后的吃子
capturing after a series of ataris
征
hat, cap
读妙
time where X no. of moves must be made in Y amount of time
接不归
capturing the tail of a group
长生
eternal life i.e. super ko in Ing terms
锦标赛
championship match
挑战者
challenger for a title
中盘
the middle game
中国流
Chinese fuseki
中盘胜
winning by resignation
超大飞
a grand knight's move; four horiz and one vert or vice versa
骗着
trick move.
单官
an intersection owned by neither opponent; a liberty
段
the ranking above kyu and below professional dan; generally 1 – 7 (or 9); 7 is high
团子
dumpling
冲断
pushing and cutting
封
blockade
布局
the opening portion of a game
围棋
go
棋盘
a go board
棋合
go bowls
五子棋
five-in-a-row; a game played on a go board, the first player to get five in a row wins.
后手
a passive move; a move which does not need to be answered
后中先
a gote move preparing a sente followup
愚形
bad shape
逆先手
a gote move that deprives the opponent of a sente move
半目
half a point
半目胜负
a game decided by half a point
花六
flowery six the dead shape; a rabbity six
看花劫
flowery ko; a one-sided ko
扳
a play diagonally from one’s stone and orthagonally from the opponent’s
半眼
half an eye i.e. needing another move
夹
pincer,clamp
反夹
counter pincer
快棋
fast/lightning go
早活
living quickly
象眼
playing to split at a diagonal one space jump
象飞
diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi
弱
weak
下手
weak,weaker player
退
drawing back
低
low
拆
extension
宽
wide
紧气劫
a real ko
本因坊
holder of the Honinbo title; traditional Japanese go families
星
star point; handicap point
细棋
lots of intricate situations scattered throughout the board
活棋
life
一间
one space i.e. jump
一间夹
one-space pincer
一间拆
one-space extension
一间封角
one-space corner closure
一间跳
one-space jump
一局棋
one game
一级
one kyu
地
territory
实地
the balance of territory
和棋
a tie
实利
actual profit
序盘
opening game
定石
a standardized set of plays resulting in both players having near equal positions; a set sequence.
定先
playing with black in all games
上手
skillful,stronger player
墙
wall
盖
to cover. boshi
胜
winning
胜负
winning or losing
压
pressing toward the edge
假眼
false eye
乌龟不出头
crane's nest
韩国棋院
The Korea Baduk Association
完败
complete defeat
复盘
post game analysis
轻棋
light
废子
junk stones i.e. not worth defending
肩冲
shoulder
单先手
one sided sente
接牢
solid connection
形
(good) shape
大夹
compensation
小飞
a knight's move; placing a stone two horizontal and one vertical (or one vert, two horiz) from another stone
形势不明
unclear position i.e. possibly even
形势判断
positional judgement
浅消
reduction
棋院
a go institution; a go club
气合
fighting spirit
严厉
severe
棋道
way or spirit of go
棋谱
diagram or record of a game
有利的一着
forcing move
胜着
game deciding move
断
cut
扭十字
crosscut
出头
head extension: one further than the horse's hed/neck, or in English, Nessie's neck
棋圣
go saint: Honinbos Dosaku, Jowa, or Shusaku; the holder of the top title in Japan
棋士
professional go or shogi player
小目
the 3-4 point
伤
wound, defect
贴目
the 3-4 point compensation
凝形
overconcentrated or heavy
尖
黑子
black stones
急所
urgent point
劫
[kou, variant of kyou]
劫争
ko fight
劫材
ko threat
曲
bending
曲四
bent four in the corner
输
losing, loss
模仿棋
mirror go, mirroring play
万年劫
ten thousand (i.e. “innumerable”) ko
眼
eye
有眼杀无眼
a group with one eye beats a group with no eyes
眼形
eye shape, same as gankei
赌棋
gambling go, so much bet by point
证书
rank diploma
见合
two points of mutual equivalence: if a player plays in one, the opponent can play in the other
目外
3–5 point
模样
a widespread net where a player hopes to make territory
瞎劫
invalid ko threat
向小目
komoku facing komokus [necessarily same color???]
妙手
brilliant move
雪崩
avalanche (joseki)
投降
resign. see toryo
点
playing inside a group to prevent two eyes from forming
二连星
parallel 4-4 point opening
二线
the second line
连板
bane
二眼
two eyes
猜先
routine to decide who goes first
刺
peep
大飞
a large knight's move; three horiz and one vert or vice versa
大雪崩
large avalanche joseki
大场
a large fuseki point or extension
大飞挂角
large knight corner approach
三连星
three star points in a row
三间高夹
three-space high pincer
三间夹
three-space pincer
双活
a stalemate in one section of the board: play by either player will result in loss of stones, so neither player moves in that area.
僵棋
stalemate; a local situation where if either player moves, the other will take, so no move is made
先手
the initiative; a move which needs to be answered
死活
life and death
四劫
four kos
白子
white stones
初段
first dan level
手谈
a name for go: go allows conversing with the hands, not with the mouth
终盘
the closing stage
终局
the end
高目
the 5-4 point
脱先
ignoring a move and playing elsewhere
手筋
a tactical move; a critical move
俗
crude, inelegant
俗筋
bad style
渡
a linking move
薄い
thin, weak
天元
the center point
次序
sequence
附:围棋汉英术语
死子
captured stones
味道
potential
坏味
bad aji
味消
destroying aji
空角
empty triangle; compare guzumi
坏棋
empty corner
恶手
bad move
打吃
atari-a stone or stones will be taken in the next move. Often used as a warning, like "check" in chess.
厚味
thick,thickness
显示手数
match with set number of moves
盘面5目胜
a win by 5 pts on the board i.e. without komi
打吃后的吃子
capturing after a series of ataris
征
hat, cap
读妙
time where X no. of moves must be made in Y amount of time
接不归
capturing the tail of a group
长生
eternal life i.e. super ko in Ing terms
锦标赛
championship match
挑战者
challenger for a title
中盘
the middle game
中国流
Chinese fuseki
中盘胜
winning by resignation
超大飞
a grand knight's move; four horiz and one vert or vice versa
骗着
trick move.
单官
an intersection owned by neither opponent; a liberty
段
the ranking above kyu and below professional dan; generally 1 – 7 (or 9); 7 is high
团子
dumpling
冲断
pushing and cutting
封
blockade
布局
the opening portion of a game
围棋
go
棋盘
a go board
棋合
go bowls
五子棋
five-in-a-row; a game played on a go board, the first player to get five in a row wins.
后手
a passive move; a move which does not need to be answered
后中先
a gote move preparing a sente followup
愚形
bad shape
逆先手
a gote move that deprives the opponent of a sente move
半目
half a point
半目胜负
a game decided by half a point
花六
flowery six the dead shape; a rabbity six
看花劫
flowery ko; a one-sided ko
扳
a play diagonally from one’s stone and orthagonally from the opponent’s
半眼
half an eye i.e. needing another move
夹
pincer,clamp
反夹
counter pincer
快棋
fast/lightning go
早活
living quickly
象眼
playing to split at a diagonal one space jump
象飞
diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi
弱
weak
下手
weak,weaker player
退
drawing back
低
low
拆
extension
宽
wide
紧气劫
a real ko
本因坊
holder of the Honinbo title; traditional Japanese go families
星
star point; handicap point
细棋
lots of intricate situations scattered throughout the board
活棋
life
一间
one space i.e. jump
一间夹
one-space pincer
一间拆
one-space extension
一间封角
one-space corner closure
一间跳
one-space jump
一局棋
one game
一级
one kyu
地
territory
实地
the balance of territory
和棋
a tie
实利
actual profit
序盘
opening game
定石
a standardized set of plays resulting in both players having near equal positions; a set sequence.
定先
playing with black in all games
上手
skillful,stronger player
墙
wall
盖
to cover. boshi
胜
winning
胜负
winning or losing
压
pressing toward the edge
假眼
false eye
乌龟不出头
crane's nest
韩国棋院
The Korea Baduk Association
完败
complete defeat
复盘
post game analysis
轻棋
light
废子
junk stones i.e. not worth defending
肩冲
shoulder
单先手
one sided sente
接牢
solid connection
形
(good) shape
大夹
compensation
小飞
a knight's move; placing a stone two horizontal and one vertical (or one vert, two horiz) from another stone
形势不明
unclear position i.e. possibly even
形势判断
positional judgement
浅消
reduction
棋院
a go institution; a go club
气合
fighting spirit
严厉
severe
棋道
way or spirit of go
棋谱
diagram or record of a game
有利的一着
forcing move
胜着
game deciding move
断
cut
扭十字
crosscut
出头
head extension: one further than the horse's hed/neck, or in English, Nessie's neck
棋圣
go saint: Honinbos Dosaku, Jowa, or Shusaku; the holder of the top title in Japan
棋士
professional go or shogi player
小目
the 3-4 point
伤
wound, defect
贴目
the 3-4 point compensation
凝形
overconcentrated or heavy
尖
黑子
black stones
急所
urgent point
劫
[kou, variant of kyou]
劫争
ko fight
劫材
ko threat
曲
bending
曲四
bent four in the corner
输
losing, loss
模仿棋
mirror go, mirroring play
万年劫
ten thousand (i.e. “innumerable”) ko
眼
eye
有眼杀无眼
a group with one eye beats a group with no eyes
眼形
eye shape, same as gankei
赌棋
gambling go, so much bet by point
证书
rank diploma
见合
two points of mutual equivalence: if a player plays in one, the opponent can play in the other
目外
3–5 point
模样
a widespread net where a player hopes to make territory
瞎劫
invalid ko threat
向小目
komoku facing komokus [necessarily same color???]
妙手
brilliant move
雪崩
avalanche (joseki)
投降
resign. see toryo
点
playing inside a group to prevent two eyes from forming
二连星
parallel 4-4 point opening
二线
the second line
连板
bane
二眼
two eyes
猜先
routine to decide who goes first
刺
peep
大飞
a large knight's move; three horiz and one vert or vice versa
大雪崩
large avalanche joseki
大场
a large fuseki point or extension
大飞挂角
large knight corner approach
三连星
three star points in a row
三间高夹
three-space high pincer
三间夹
three-space pincer
双活
a stalemate in one section of the board: play by either player will result in loss of stones, so neither player moves in that area.
僵棋
stalemate; a local situation where if either player moves, the other will take, so no move is made
先手
the initiative; a move which needs to be answered
死活
life and death
四劫
four kos
白子
white stones
初段
first dan level
手谈
a name for go: go allows conversing with the hands, not with the mouth
终盘
the closing stage
终局
the end
高目
the 5-4 point
脱先
ignoring a move and playing elsewhere
手筋
a tactical move; a critical move
俗
crude, inelegant
俗筋
bad style
渡
a linking move
薄い
thin, weak
天元
the center point
次序
sequence